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Comments:

Author syafickix (1 day)
i cant open this demo, i got gtx 750m SLI on my laptop. is it because my
GPU is still weak???

Author CatroiOz (1 month)
and this is why consoles need to die off

Author Aabhijeet Kharat (15 days)
Hair 

Author Douglas Sabo (2 months)
Yeah, sorry...but it's 4 years later and hair still isn't like this in ANY
game. This would kill performance. That's why they show you rendered
stuff. Your best bet is to use layered, alpha textured meshes, then apply
bone rigs to pieces of hair you want to animate. 

Author Gabu - San (2 months)
No gravity rensponse along with a HUGE impact in performance. To all ya
saying TressFX is bad, just remember it's just been lauched, while Physx is
old technology. Also, no single strand collision check.

Author MEEDIAMONGER rox (2 months)
Respomd wen u can

Author aytuğ şaşal (3 months)
amazing!!!my opinion this looks better than TressFX

Author Peter Kupt (5 months)
What about self-collision?

Author Lloyd Sargent (2 months)
I beg to differ. Latest Tomb Raider for the PS4 has really good hair
simulation for Lara Croft character.

Author Daniel Ramirez (3 months)
This looks better than TressFX. 

Author Andrea Caliendi (1 year)
very beautiful work

Author Andriy Halyasovskyy (1 year)
"...We are able to create over 18'000 strands from only a few hundred
simulated strands..."

Author Luis Manuel Then Alvarez (2 years)
#3D

Author LUO Zhi (2 years)


Author John Irish (2 years)
Realistic Character Hair

dunno if anyone has seen this but i though it was pretty cool

Author MiyariShirou (1 year)
DAT HAIR

Author Raiu Tekken (1 year)
What kind of application do you use to make the hair?

Author AsariTears (9 months)
The PS4 and X1 wont do a thing, they wont be able to handle this stuff, the
hardware isn't good enough. Someone should make a PC exclusive game, at
least then they wouldn't have to worry about dumbing it down for consoles
and can just go nuts on the graphics.

Author Milan Doležal (11 months)
tornadotwins are everywhere

Author Usul573 (9 months)
Don't be so certain. Given all the types of technology they will support,
if they can get some of it running efficiently and not be overly taxing
they could do it.

Author PatronPPatron (1 year)
OH my, want!

Author Ysuoni Hamagushi (6 months)
3 years later AMD "creates" Tress FX

Author Michał M (7 months)
super super ale pod linuxa niebedzie dzialać :(

Author André Luiz Fagundes Rodrigues (11 months)
Please... Headbang!

Author lyrics4u06 (2 years)
thumbs up if you were YouTube surfing and you stumbled upon this!

Author Russia San (1 year)
tutorial??

Author Rayman18872 (1 year)
Key component for games, maybe that's a bit crazy to say... it will look
nice, yes. However limiting these things to expensive NVidia hardware, i
fail to see how could that be a fantastic global experience.

Author TheSupafly777 (1 year)
didn't say I could do better hair. I'm sure a lot of energy has put into
creating this animation and its definately a leap forward. I just said that
it still doesn't look realistic or convincing like being said in the video.

Author Muffie (1 year)
tessalation rapes my 5770 =[

Author pingyone (1 year)
XD

Author Ali Alawami (1 year)
FUCK Console :@

Author elafranco (6 months)
though I would certainly get a laugh if someone designed a game with in low
poly but the hair was highly detailed such as this. lol

Author Sphynk (8 months)
Amen! Hair does not typically respond as individual strands, it usually
moves like a loosely coupled mass, like the strands are bound to each other
with some electrostatic force. Sometimes I think they are too bent on
showing the capability of the technology. If you let the hair fall and
respond naturally, it doesnt show the strengths of the simulator. So they
have to make it wash and flutter all about the place like you are
constantly in a wind tunnel.

Author Jacob Bunce (1 year)
I keep trying to tell people exactly this. Do a little research (to make
sure the parts are compatible) and you can build a computer. When you were
little, could you fit the square peg in the square hole? If yes, then you
are already well enough off to build/assemble a computer. As a reference, I
would like to state that I had my 13 year old sister in-law assemble my
last build.

Author 2wMaliman (2 years)
Listen up.. This DX11 shit is out there and consoles are the reason I'M not
enjoying it yet. Folks need to learn how to build their own computers. I
thought I couldnt do it, until I got tired of brand named shit dying on me.
A self-built 680-800 dollar computer could easily run this DX11 hair. Get
that same $800 PC from Dell and you're looking at 1500-1800 dollars with
cheapo parts stuck in with your nice processor and GPU to ensure its only
going to last 2-3 years..

Author 666Mongrel (11 months)
Hahah..penis physics. Now that would be interesting.

Author Jamesminnow (2 years)
Having a person's hair constantly seem like it's underwater is not
realistic..

Author Igor Almeida (11 months)
<3 just beautiful

Author Sergiolrcjr (1 year)
Tá dando lag até no pc dos caras.

Author Marianna Star (1 year)
Looks like Alice's hair from Alice: Madness Returns! ^_^

Author kheath580 (1 year)
That doesnt really look real though. Maybe if she were underwater.

Author Bitcoon (1 year)
That's what parameters are for. As long as they're pulling this off in
real-time they can speed up the movement and gravity and tone down wind
effect and everything just fine. This is simply a demonstration to show
it's possible. It's up to developers to use this technology and tweak the
settings to their needs.

Author TheSupafly777 (1 year)
Sure it looks nice, but it's not realistic. Not enough gravity and too
slowmotion.

Author NortonHortronGames (11 months)
yeah, like the girl with a million billion triangles for her hair physics
walks by and you get a million billion triangle animated boner.

Author tacoterminator (1 year)
Realistic flowing hair in the wind *Wind blows and the hair flies back all
the way* Yep I see that everyday in the wind *Sarcasm*

Author PaladinCiel (1 year)
This would be more realistic if they could simulate the oil in human hair
which would cause it to clump together more and perhaps give each strand a
bit more weight.

Author Daniel Weaver (1 year)
ok, not 'realistic' but no denying this is an amazing improvement in
gaming. I bet the creators of final fantasy have been dreaming of this tech
for years!

Author FluffyBlueCheese (1 year)
Hair in space!

Author braxinIV (2 years)
@OkyDooky All the more realistic!

Author Josh Maines (10 months)
It's not the engine at fault. The animators can make the hair react to any
kind of physics data they want, from different amounts of gravity and
friction to wind forces and collision objects. The more they have to
calculate, however, the slower the hair will be rendered and moved, so the
real problem is that you need a very powerful GPU in conjunction with a
powerful CPU in order to get decent framerates.

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